티스토리 뷰
Usage:
UnrealPak <PakFilename> -Test
- 비움
UnrealPak <PakFilename> -List [-ExcludeDeleted]
- *.pak 파일에 포함된 리소스 리스트를 출력함.
UnrealPak <PakFilename> <GameUProjectName> <GameFolderName> -ExportDependencies=<OutputFileBase> -NoAssetRegistryCache -ForceDependsGathering
UnrealPak <PakFilename> -Extract <ExtractDir> [-Filter=<filename>]
- *.pak 파일에 포함된 리소스를 추출함.
UnrealPak <PakFilename> -Create=<ResponseFile> [Options]
- 리소스파일을 *.pak 파일로 생성함.
UnrealPak <PakFilename> -Dest=<MountPoint>
- 비움
UnrealPak <PakFilename> -Repack [-Output=Path] [-ExcludeDeleted] [Options]
- 비움
UnrealPak <PakFilename1> <PakFilename2> -diff
- <PakFilename1> 과 <PakFilename2> 에 포함된 리소스를 비교함.
UnrealPak <PakFolder> -AuditFiles [-OnlyDeleted] [-CSV=<filename>] [-order=<OrderingFile>] [-SortByOrdering]
- 비움
UnrealPak <PakFilename> -WhatsAtOffset [offset1] [offset2] [offset3] [...]
- 비움
UnrealPak <PakFolder> -GeneratePIXMappingFile -OutputPath=<Path>
- 비움
UnrealPak -TestEncryption
- 비움
Options:
-blocksize=<BlockSize>
-bitwindow=<BitWindow>
-compress
-encrypt
-order=<OrderingFile>
-diff (requires 2 filenames first)
-enginedir (specify engine dir for when using ini encryption configs)
-projectdir (specify project dir for when using ini encryption configs)
-encryptionini (specify ini base name to gather encryption settings from)
-extracttomountpoint (Extract to mount point path of pak file)
-encryptindex (encrypt the pak file index, making it unusable in unrealpak without supplying the key)
-compressionformat[s]=<Format[,format2,...]> (set the format(s) to compress with, falling back on failures)
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